Wilderness Free Trade
Wilderness and free trade are being debated. What happens to the things that were intended to be replaced by it? Quick history lesson: GE- was founded around a month prior to the infamous changes which substituted free trade.
The original design of ancient warriors equipment was to resemble statuettes. But, since the PvP drops of the time were not that good, they made the luck drop of the equipment of ancient warriors, so you could obtain the items and earn some cash (the economy was extremely low at that time).
Statuettes- These statuettes, introduced with the new bounty hunter system, gave people hope for good loots. Estimated potential- It was made available with the new bounty hunter methods. It gave players an indication of their chances to earn decent loot. PvP realms were created to replace the bounty hunter that used to have multiple worlds, this number has now been reduced to only a handful of.
Hotspots - Areas that offer loot that is 'kinder' to players. Clan WarsClan Wars - A few of the very first minigames available that were f2p-based, replacing big wilderness fights for clans. They used to be massive until jagex fail updated it. The new Bounty Hunter- Jagex introduced a new method to create pk.
FFA arenas The update to FFA arenas is the most ineffective thing in Runescape. It came in an update that ended clan wars forever. It managed to reduce the amount of players in the arena and make it a boring experience. The arena is extremely dangerous. Request assistance - This was created because we couldn't trade items in order to new ones, e.g. smithing armor to lower levels, air/law/etc running.